beiteverso: (under the)
Dorothy Gale ([personal profile] beiteverso) wrote2013-11-15 11:59 pm
Entry tags:

teleios application

Player Info
Name: Anna
Age: 26
Contact: shinythingster AT gmail dot com, on AIM at ubershinything, on plurk at pornographictoile
Characters Already in Teleios: [personal profile] 3dvision: Viveka the Oracle
Reserve:here


Character Basics:
Character Name: Dorothy Ann Gale
Journal: [personal profile] beiteverso
Age: 121, or thereabouts.
Universe: The Wonderful Wizard of Oz (more or less.)
Canon Point: Post-Canon.
Debt:
Class A:
Murder – 1 count (1 year)

class A total: 1 year

Class B:
Assault – 532 counts (266 years)

class B total: 266 years

Class C:
Trespassing – 3,497 counts (291 years, 5 months)
Disobeying the Direct Orders of a Superior/Insubordination – 378 counts (31 years, 6 months)
Blackmail – 31 counts (2 years, 7 months)
Frivolous Use of Magic – 15,334 counts (1,277 years, 10 months)

class C total: 1,603 years, 4 months

GRAND TOTAL: 1870 years, 4 months


Original Character Section:
Setting:
Dorothy Gale was an ordinary Kansas farmgirl for the first eight years of her life, until a tornado took her to another world, one where the lands of fantasy are all-too-real. Smack in the middle was the Land of Oz, a beautiful magical land rich in natural beauty and resources, surrounded on all four sides by impassably hot enchanted deserts, on the other side of which lay many other lands, each with their own native quirks-- and it turns out, eventually, their own not-quite-kidnapped people who came from Earth. Due to the rich magic running through Oz, no one in the country grows up unless they want to. Death is, largely, a choice. Up until recently, it's all been quite idyllic, compared to the other lands surrounding it.


History:
(It should be noted, of course, that while the events of The Wonderful Wizard of Oz are all true, they are of course simplified for young readers, and should be thus taken with a grain of salt.)

Eight-year-old Dorothy Gale returned home to Kansas and to the arms of her loving aunt and uncle, but it would not be the end of her story. Only two short years later, an ill-fated boat trip to Australia would turn foul as a storm at sea would overturn the ship and send Dorothy tumbling into the magical land of Ev, just across the desert from Oz. Again she would save a nation and make her way home, and a year after that, the Empress of Oz herself, Ozma the Great, would personally invite Dorothy back to Oz for her birthday party, where she once again received the Silver Slippers, this time, for good. Going between Oz and Kansas would quickly become as natural for her as taking a quick trip to the grocery store. By the era of the Great Depression, Dorothy had moved her family to Oz permanently, to ride out the Dust Bowl. She'd stopped aging, as had her dearest, best friend Ozma, and things were simpler.

But she never stopped going home-- her time would eventually be spent about evenly between Oz and Earth. After countless centuries of insulated policies, the title Ozma had gifted Dorothy with on her eleventh birthday, Princess of Oz, became less figurative and more actual, as the Empress declared that Oz's formerly tightly-shut borders would open, with the ever-personable Princess Dorothy as its ambassador, diplomat and champion. Her mission was simple, and dear to her heart-- travel, adventure, explore, and represent the great nation of Oz in the best possible way, making allegiances and trading resources with other nations, to make the country that had become her second home truly one of the greatest powers in the land.

On her travels, Dorothy met many people and saw many things, but foremost of them all were (the now Queen) Alice Liddell of Wonderland and Captain Wendy Darling of Neverland. The ladies all had quite a bit in common, being all originally from Earth themselves, and bonded quickly (in their own way-- Wendy was always a bit odd, but she was a pirate, so a different sort of affection altogether was to be expected.) Being away from Oz as much as her job requires, however, quickly put a strain on her already distanced friendship with Empress Ozma, which of course the good Captain Darling did everything in her power to make even worse. Because she's a good friend.

Since the war in Wonderland, in which Dorothy herself provided magical support, the farmgirl princess's priorities seem to have shifted, slightly. Whether it was the knowledge of the sheer power the three friends seemed to wield in their adopted homelands or the trauma of seeing war mar the fantastical landscape of their lovely worlds, a long time spent sequestered in Oz and then traveling the wider world followed, in secret meetings with various heads of state, discussing...

...Well, who knows? Dorothy won't say. Not even to her dearest friends. Is it plotting for Oz's benefit? Or for hers? Or is it something altogether different?


Personality:
A woman of two worlds, Dorothy is a study in dichotomies. Having been raised by her Aunt and Uncle on their farm in Kansas instilled in her a lot of values-- to have humility and be humble being one of those that stuck the hardest. She never forgot her childhood, when she had one everyday dress, one Sunday dress, and one pair of shoes (for church only, not to be scuffed), when everything was covered in depressing gray dust, and when they were lucky to have drinkable water and a roof over their heads. While she might be proud of her achievements or her home or her country, she's not a braggart, and even corrects people who address her as “Princess”. She's respectful and kind, and a very good listener, making her a natural for the ambassadorship that Ozma charged her with.

Being over a hundred years old would make just about anyone world-weary, and certain difficult things about life, both on Earth and elsewhere, weigh her down as they would anyone else. Dorothy has seen a lot of war in her life, a lot of pain and disease and strife, and sometimes thinking about it all makes her feel her age. But she has a bright, childlike sense of wonder, a wanderlust, and a passion for learning and discovery that has never dulled. Often if she's feeling down, she'll escape to the safety of the woods and climb a tree-- to “get some perspective” on things.

As a friend, Dorothy is fiercely protective and loyal, and would easily throw down her life for others. She doesn't put much value on unnecessary material possessions, preferring older, familiar technologies to newer, shinier things. (She still uses her cassette tapes.) Because of her lifestyle, spending half her days traveling and the other half working on the family farm, she tends to be something of a tomboy, dressing in jeans and button-down shirts, comfortable and casual clothes where it won't be the end of the world if something gets dirty or torn. Part of her, admittedly, still likes dressing up as a princess.

She's also someone who considers equality to be important-- women's suffrage was a big deal around the time when she was born, and the attitude of righting injustice has stuck with her ever since. If she considers something to be wrong, believe me, you're gonna hear about it. With a lot of “what would your mother think?!” guilt tripping thrown in. She's not an inherently violent person, preferring to solve problems with others by talking them out, but if threatened or put in danger, or if her friends are, then she will not hesitate to react with force-- but no matter how angry she gets, no matter how dangerous a person might be, Dorothy does not believe in execution. She will never kill another person, and the one life she did take as a child, that of the Wicked Witch of the West, still hangs heavily over her heart to this day. Somewhere inside she still considers herself a murderer, and her drive to do good is partially a need to make up for it.


Powers/Abilities:
Dorothy is immortal and ageless, as per Oz's magic, where you can grow old and die, if that's what you want to do, but if you don't feel like getting older, you can just... stop. Illness is temporary and never life-threatening, but death via accidental trauma or murder are not unheard of, just extremely infrequent. Due to her possession of the Silver Slippers, themselves enormous repositories of innumerable witches' power, Dorothy has training in native Oz magics from Glinda the Good Witch of the South in order to protect and safely utilize the magic inside them. Her main offensive abilities are storm-based, tending towards strong winds and electrical lightning-style energy, but she has been known to cause earthquakes. She can also, utilizing the power of her shoes, travel very long distances in only a few steps, jump much higher than normal, and kick someone rather dangerously hard. She can also talk to trees, but who knows if that's an actual thing she can do or she's just being silly? You'd have to ask the trees, and... well. Only Dorothy apparently knows what they're saying.

Appearance:
Tall, athletically toned but slender, and with tanned, freckled olive-toned skin, Dorothy is a pretty young woman, but not overly remarkably so-- she could easily blend into a crowd. Appearance-wise, her actual age is anybody's guess, but she stopped aging at around twenty one years old. Her eyes are hazel-colored and topped by thick but well-groomed eyebrows the same medium-brown shade as her long, straight, but ultimately unruly hair-- usually tamed by a ponytail or a braid, but it always escapes eventually, no matter what she does. She has a large, wide mouth with thick lips, a strong jaw, and large ears that stick out just a little bit, enough to be remarkable. Dorothy prefers to dress in a modern way, as opposed to her magical compatriots, in blue jeans and comfortable tops, usually leaning towards racerback-style tank tops, t-shirts and button-down long sleeved shirts. Usually she's seen with her favorite grey soft-leather motorcycle jacket and ubiquitous little silver flat-style shoes (or silver sandals in the summertime), which are of course, always just the one pair in a different shape.
(Charlotte Casiraghi, slightly younger than she is now, naturally)

Samples:
Actionspam Sample:
[Dorothy's phone rings-- the voice on the other end is young, british accented, and most likely belongs to one Queen Alice of Wonderland. What she has to say is inaudible, but you can hear Dorothy's lightly-Prairie-accented voice perfectly clearly.]

Oh, hey! You're barkin' up the wrong tree, Alice, I really couldn't tell you why our phones are working. On a good day at home I'm not sure how cell phones operate.

[a pause.]

Not sure what's goin' on, but it wouldn't surprise me at all if this all turned out to be Captain Darling's fault. Lord love 'er, Alice, but doesn't it seem like everytime somethin' like this happens to us, it's all due to someone Wendy cheesed off? Now it's one thing to put me in harm's way over something like that, but you've got a kingdom to be running, Your Majesty, and that's not to be disregarded, I'm sure!

[a slightly longer pause.]

Look, we'll talk to her, okay? Kindly. The kind without swords involved-- on my end, at least. We'll figure out what's goin' on. Think about it this way-- if it is something she's responsible for, that just means we can solve it faster and get back to what we were doing! Okay? Alright, I've gotta go, they're doing all kinds of heavy lifting and somebody's gonna throw their back out if I don't get over there and help 'em. I'll talk to you later, Alice. Okay. B'bye.

[click.]


Prose Sample:
The sinking sun was turning the sky shades of gold when Dorothy finally arrived home. Sweat was beading on her brow, sticking the flyaway strands of brown hair that had escaped her ponytail to her face, but she couldn't say she minded. Only a long, satisfying day exploring her not-quite-native kingdom could produce the kind of calm happiness she felt at times like these, out on the road of golden-colored bricks.

Maybe, Dorothy thought, just maybe she'd make it back to the Emerald City before the sun had fully set. It'd be nice-- in the city, surrounded by all that stone and brick and glass, it got colder at night, and on a summer day like this one, hot but still. Steam would rise from the drains on nights like that. It wasn't that she didn't like it, but still sticky from sweat, it would be a chilly walk back to Ozma's Palace.

Around her, the crickets were starting to chirp in the tall grass, and Dorothy picked up her pace. The sound of her silver shoes clicking on the brick road was, she always felt, strangely comforting. Like no matter where she was going or where she had been, she'd always have the shoes on her feet to show her where to go. Not that she had a problem getting lost, of course, her sense of direction was usually impeccable, and anyway half the time she's trying to get lost on purpose. This time, though, she was going home, to a warm bed with soft blankets, and a good book that she was halfway through. In the morning, she'd get up and do it all again, most likely, but for now, home beckoned.

The sun was setting, and the crickets were singing, and Dorothy Gale was returning to the Emerald City, and for once, all was right in the strange little world she called home.

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